Median xl which mercenary
Taem Rakkis Guardsman Common Posting Badge. Great Popularity Badge. Common Love Badge. Common Supporter Badge. Common Patron Badge. Nice guide, but perhaps you can better explain some things. Does "gay" mean the Uber is "easy" or "difficult", because you seem to use the slang as a negative connotation for both and I can't tell rather the Uber is easy or hard for the merc.
I'd also like to see a list of areas the merc can farm without any help from you the player , as well as tips for how to tell of your merc is in trouble and how to help him such as feeding him pots directly from the belt , and tips on getting quick money to help raise your merc, and finally areas which are better to not bring your merc; i.
Then this would be a complete guide. It's still a good guide atm, but definitely lacking quality content of a full guide that these little things can fill in.
Coldzero Stone Warrior 34 9. Good job so far, keep going. Notram Stone Warrior 34 2. Common Patron Badge. Keep it up! Edited by Notram 2 years. Uncanny-- Prowler 17 1. Some heroes don't wear capes. Please add which items can be equipped by each merc and a list of which stats from gear actually apply eg vit no, life yes. If you or anyone else have any info on things like merc attack rating, I would really appreciate it.
Common Posting Badge. Common Supporter Badge. Remeber to add info that every mercenary after being hired, revived or entering a new game needs to be "activated". Its good to go to some easy lvl such as hell act1 cold plains and let him kill couple mobs.
As such, we have tried to spice up the progression journey by introducing brand new mobs for you to fight and better tuning their stats, so the journey through Nightmare feels more engaging and memorable. Improved stats and skills The classic progression to Hell has always been touted as the "tutorial" that prepares you for the brand new challenges that await on Hell difficulty.
With the passage of time the suitability of this tutorial has diminished significantly. To the point where we felt it did not fit with the rest of the game that you all know and love, and did not accurately prepare you for endgame. Two main problems identified were that monsters would be defeated too easily as soon as players knew to craft a key item or two and that some would have incredibly bursty damage and could rapidly kill unsuspecting characters.
To address these problems:. Patch 2. The primary mechanical changes are in how and when you are able to put points into your skills. The current system allows you to add an additional point to any skill every 6 character levels, and would further be enhanced by the "max skill level" stat. This led to an overall predictable, cyclic and uninteresting progression while leveling, with excess skill points in the early game and very little maxing variety in the endgame due to skills taking over 30 Base Levels each.
The new system aims to be more versatile, organic and intuitive, qualities we felt the current system was lacking. A new skill tree, full of passive skills and shared between all classes. Use it to customise your build to your preference or fine tune your character for future challenges. The tree has been reworked to play as a short ranged caster. Thus all skills are compatible with Melee Devotion.
The runeword rework aims to make the process of creating runewords more straight forward and about finding the runes themselves, as opposed to the current heavy-rerolling-based system.
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